Just a few screenshots of my process working on the skateboard images that I posted few days ago.
- Jeans modelling in Zbrush.
- Decimated model exported from Zbrush ready to be reconstructed in Modo.
- Retopology process in Modo using the topology workspace.
- UV mapping in Modo.
- Final models in Modo.
- Texture work in Mari.
- Look-dev in Maya and Arnold.
- Lighting blocking.
- Final renders.