Hello,
In this video we are going to look into how to deal with skin shading in Houdini's Solaris and Karma. Unfortunately Karma doesn't have the best skin shader out there, but we will try to extract the best out of it to create realistic skin shaders.
There are a lot of things to cover, including.
- How to use vfaces as source textures.
- How to wrap your custom meshes to generic vfaces meshes using Houdini's topo transfer.
- How to transfer vfaces to your custom meshes using Houdini and Mari.
- How to create a callibrated lightrig for lookdev.
- How to use and callibrate properly multi channel displacement maps.
- How to use ISO masks to control different areas of the face.
- How to deal with roughness and specular.
- How to use albedos and SSS maps.
- Peach fuzz.
- How to create AOVs for extra control in Nuke.
All the info on my Patreon.