Hello patrons,
This is the second (and last) part of Houdini scatterers. We are going to take the tools that we made in the first video and see how we can use them to create complex and efficient scattering systems for your VFX shots, specially useful when dealing with huge environments.
I will show you some of my favourite worflows and share some techniques that I've used in the past in combination with the HDAs that we created in this series.
For those of you in tiers with downloadable material, you will have access to another post with some links to get the files.
As usual feel free to contact me with questions, suggestions, ideas, etc.
And if you like my content, please help me out and recommend it to you work mates.
All the info on my Patreon feed.
Thanks a lot for your suppor!
Xuan.