Hello patrons,
This is a continuation of the intro to deep compositing, where we go deeper into compositing workflows using depth.
I will show you how to properly use deep information in a flat composition, to work fast and efficient with all the benefits of depth data but none of the caveats.
The video is more than 3 hours long and we will explore:
- Quick recap of pros and cons of using deep comp.
- Quick recap of basic deep tools.
- Setting up render passes in a 3D software for deep.
- Deep holdouts.
- Organizing deep comps.
- How to use AOVs in deep.
- How to work with precomps.
- Creating deep templates.
- Using 3D geometry in deep.
- Using 2D elements in deep.
- Using particles in deep.
- Zdepth using depth information.
Thanks for your support!
Head over to my Patreon for all the info.
Xuan.