Is blender good enough for camera tracking?
Let's find out in this long video (almost 4hours).
I'm going to try to solve different camera tracks, starting with the most basic and simple exercise to understand how Blender works when it comes to camera tracking.
We will also look into more complex shots, recreating different 3D cameras for different types of shots.
After that we will also look into 2D tracking and planar tracking to solve other types of VFX shots.
We are also going to look into camera projections and compositing inside of Blender, nothing too fancy tho, everything in the context of camera tracking.
Overall a good introduction to camera tracking in Blender, and hopefully some valuable information that you can use in your own projects.
All the info on my Patreon.
Thanks!
Xuan.