Hello patrons,
This month I have another mix video for you. In this case I'm talking about two different ways of using the camera frustum to optimize your scenes. The first method is using the camera frustum to control the amount of subdivisions, a very common practice when dealing with large terrains that need a lot of displacement detail. We will use Houdini and Arnold, but this technique can be used in any DCC that supports Arnold. Other renderers have similar features.
The second method will use the camera frustum to blast parts of the scene not seeing by the camera. This is a tool that we will build in Houdini and can be used with any render engine.
Then we will move to another important topic in VFX, motion blur. I will show you how to use it properly to achieve photo realism. Motion blur should be taken very siriously, specially by lighters and FX TD's.
All the information on my Patreon.
Thanks!
Xuan.