Hello patrons,
Last post of the year!
In this two and half hours video I will show you my workflow to create smart materials based on photogrammetry. A technique wideky used in VFX and the game industry.
But we won't be using special hardware or very expensive photographic equipment, we are going to be using only a cheap digital camera or even a smartphone.
In this video you will learn:
- How to shoot photogrammetry for material creation.
- How to process photogrammetry in Reality Capture.
- How to bake textures maps from high resolution geometry in Zbrush.
- How to create smart materials in Substance Designer for Substance Painter or for 3D applications.
- How to use photogrammetry based materials in real time engines.
Thanks for your support and see you in 2022!
Stay safe.
Xuan.