Hello patrons,
Real time rendering for vfx episode 03 is here!
In this episode we will spend around two and a half hours inside Unreal talking about textures, materials, shaders and everything related to the material system.
Some of the topics we are going to cover.
- How to work with textures.
- Shading models.
- Using instances and exposing parameters.
- Fresnel effect.
- Emission.
- Transmission.
- Opacity.
- Multi-channel masks.
- Modulate.
- Displacement.
- Vertex shading.
All the information on my Patreon feed.
Thanks again for your support!
Xuan.