Episode 03 of my Katana series is out. We are going to be talking about expressions, macros and tools to take our look-dev template to the next level. Right after that, we will take a look at the texture channels that I painted in Mari for this character and then we will start the look-dev of Ant-Man.
We divide the look-dev in different stages, the first on is blocking, and we are going to spend quite a few time working on this today.
All the info on my Patreon feed.