- Export your scene from Maya with the geometry and camera animation.
- Import the geometry and camera in Nuke.
- Import the footage that you want to project and connect it to a Project 3D node.
- Connect the cam input of the Project 3D node to the previously imported camera.
- Connect the img input of the ReadGeo node to the Project 3D node.
- Look through the camera and you will see the image projected on to the geometry through the camera.
- Paint or tweak whatever you need.
- Use a UVProject node and connect the axis/cam input to the camera and the secondary input to the ReadGeo.
- Projection option of the UVProjection should be set as off.
- Use a ScanlineRender node and connect it’s obj/scene input to the UVProject.
- Set the projection mode to UV.
- If you swap from the 3D view to the 2D view you will see your paint work projected on to the geometry uvs.
- Finally use a write node to output your DMP work.
- Render in Maya as expected.