Recently working with V-Ray I discovered that these are the render passes which I use more often.
Simple scene, simple asset, simple texture and shading and simple lighting, just to show my render passes and pre-compositing stuff.
- Global Illumination
- Direct lighting
- Normals
- Reflection
- Specular
- Z-Depth
- Occlusion
- Snow (or up/down)
- Uvs
- XYZ (or global position)