Here it is, the very first episode of my series "Katana Fastrack", available to all my exclusive patrons.
This is an introductory video where I'm going to give you an overview of what this course is all about. I hope you like it, it is going to be a lof of fun!
You will learn:
- Where Katana fits in the pipeline
- The most important concepts of Katana's workflow
- How to prepare assets for Katana
- The importance of look-dev recipes
- How to create a very basic recipe
Check it out on my Patreon feed.
courses
Isotropix Clarisse Fastrack trailer /
This is the trailer for my upcoming Isotropix Clarisse online training, "Clarisse Fastrack".
It should be available by the end of the month. Thanks!
Iron Patriot finished /
Let's say it is finished for now. It will be the asset used in my next texturing and look-dev course.
Iron Patriot wip 02 /
Another wip of this character. More to come.
Iron Patriot wip 01 /
I'm working on a texturing and look-dev course for elephant vfx and this is the asset that I'm preparing. Just an arm for now but I guess it's time to show you guys something. Stay tuned.
Super Legos /
I just made this super hero Legos for an upcoming Arnold course that I'm developing for elephant vfx.
Look-dev scene of the characters.
Realistic Texture Painting and Look Development /
The sixth convocation of my "Realistic Texture Painting and Look Development" course at TD-U starts next week. Still a few places available, check it out here.
Hulkbuster /
I've been working on this character for a texturing and look-dev course that I'll be presenting pretty soon. Hope you like it.
A bit more photogrammetry /
Just a few more screenshots and renders of the last photogrammetry stuff that I've been doing. All of these are part of some training that I'll be teaching soon. Get in touch if you want to know more about it.
More photogrammetry stuff /
I'm generating content for a photogrammetry course that I'll be teaching soon. These are just a few images of that content. More to come soon, I'll be doing a lot of examples and exercises using photogrammetry for visual effects projects.
Robot shot 01 /
This is a work in progress image.
More shots on their way.
Texturing and look-dev at TD-U /
Third call for my texturing and look-development course at TD-U.
It is an 8 week workshop starting at May 25th to July 20th, 2015.
All the info here.
VFX Lighting workshop in Madrid /
Next 16th and 17th of May I'll be in Fictizia School in Madrid talking about VFX Lighting and Image Acquisition. Come by if you are in town!
All the info here.
Digital Tutors: Rendering a Photorealistic Toy Scene in Maxwell Render /
Texturing course at TD-U /
I’ll be presenting a new texturing course for my friends of TD-U! Check it out!
All the information here.
New Tutorial Release – Creating HDRI Environments for 3D Lighting /
My new course for Digital Tutors in out.
What you will learn
In this series of tutorials we will learn how to create HDRI environments for 3D lighting and use them in Maya and V-Ray to light a 3D asset.Throughout the training we will cover the whole lighting process and creating a complete shot from scratch. We will start shooting HDRI on set and we will finish the final shot in NUKE, integrating a 3D asset in a real environment.
By the end of this tutorial you will be able to shot your own HDRI panoramas and create 3D light rigs to light your own projects.
Check it out here.
Texturing&Look-Dev Course 101 /
Finally my Introduction Course to Texturing and Look-Development in VFX Projects is out.
At this moment the Spanish version is the only one available, but I’m working on the English version and it will be ready for you pretty soon.
Meanwhile you can check all the information here.
Thanks!
Texturing for VFX film projects. Case study /
These are the key points of an introduction lecture which I gave about texturing for VFX film projects.
We used different assets on the class but this is the only one which is not copyrighted and I can show here.
I created this asset specifically for this course.
Summary
- Check the model.
- Render a checker scene.
- Decide about the quality needed for the textures. Is it a hero asset?
- UV mapping.
- Organization methods.
- How many UDIM’s?
- Photo Shoot.
- What kind of lighting do I need?
- Accessories. (Color checkers, tripod, polarized filters, angular base, etc).
- Bakes. (dirt maps, dust maps, UVs, etc).
- Grading reference images. Create presets.
- Clean reference images for projections.
- Create cameras and guides in Maya/Softimage for projections.
- Adapt graded and cleaned reference images for projection guides.
- Project in 3D software or Mari. (Mari should be faster).
- Work on the projections inside Mari. (We can use Photoshop, Mari or both of them. Even Nuke).
- Create a 16 bits sRGB colour textures.
- Test colour channel in the light rig.
- Create a 16 bits gray scale specular textures.
- Create a 16 bits gray scale bump textures.
- Create a 16 bits gray scale displacement textures.
- Create a 8 bits gray scale ISO textures.
- Look-Dev blocking.
- Import the light rig.
- Create a basic pass.
- Checker render (matte).
- Checker render (reflective).
- Create clusters.
- Block materials.
- Look-Dev primary.
- Set up diffuse.
- Set up specular and reflections.
- Balance materials.
- Look-Dev secondary.
- Set up bump.
- Set up displacement.
- Rebalance materials.
- Set up ISO’s.
- Look-Dev refinement.
- Rebalance materials if needed.
- Create material libraries.
- Render turntables.
Basic introdiction to Mari /
I did this video for all the people enrolled in my texturing and look-dev course.
In that course I use Mari for some texturing tasks and with this video I’m trying to give to the students a short introduction to Mari before starting the course.
The audio is only in Spanish but I will record the video in English soon.
Enjoy!
Assets for training /
Here some assets which belong to my Texturing and Look-dev course, available soon.