I’m working on a new training series called “Katana fastrack”. Here is the first promotional video.
Stay tuned it will be available later this year.
training
Texturing course at TD-U /
I’ll be presenting a new texturing course for my friends of TD-U! Check it out!
All the information here.
New Tutorial Release – Creating HDRI Environments for 3D Lighting /
My new course for Digital Tutors in out.
What you will learn
In this series of tutorials we will learn how to create HDRI environments for 3D lighting and use them in Maya and V-Ray to light a 3D asset.Throughout the training we will cover the whole lighting process and creating a complete shot from scratch. We will start shooting HDRI on set and we will finish the final shot in NUKE, integrating a 3D asset in a real environment.
By the end of this tutorial you will be able to shot your own HDRI panoramas and create 3D light rigs to light your own projects.
Check it out here.
Texturing&Look-Dev Course 101 /
Finally my Introduction Course to Texturing and Look-Development in VFX Projects is out.
At this moment the Spanish version is the only one available, but I’m working on the English version and it will be ready for you pretty soon.
Meanwhile you can check all the information here.
Thanks!
Texturing for VFX film projects. Case study /
These are the key points of an introduction lecture which I gave about texturing for VFX film projects.
We used different assets on the class but this is the only one which is not copyrighted and I can show here.
I created this asset specifically for this course.
Summary
- Check the model.
- Render a checker scene.
- Decide about the quality needed for the textures. Is it a hero asset?
- UV mapping.
- Organization methods.
- How many UDIM’s?
- Photo Shoot.
- What kind of lighting do I need?
- Accessories. (Color checkers, tripod, polarized filters, angular base, etc).
- Bakes. (dirt maps, dust maps, UVs, etc).
- Grading reference images. Create presets.
- Clean reference images for projections.
- Create cameras and guides in Maya/Softimage for projections.
- Adapt graded and cleaned reference images for projection guides.
- Project in 3D software or Mari. (Mari should be faster).
- Work on the projections inside Mari. (We can use Photoshop, Mari or both of them. Even Nuke).
- Create a 16 bits sRGB colour textures.
- Test colour channel in the light rig.
- Create a 16 bits gray scale specular textures.
- Create a 16 bits gray scale bump textures.
- Create a 16 bits gray scale displacement textures.
- Create a 8 bits gray scale ISO textures.
- Look-Dev blocking.
- Import the light rig.
- Create a basic pass.
- Checker render (matte).
- Checker render (reflective).
- Create clusters.
- Block materials.
- Look-Dev primary.
- Set up diffuse.
- Set up specular and reflections.
- Balance materials.
- Look-Dev secondary.
- Set up bump.
- Set up displacement.
- Rebalance materials.
- Set up ISO’s.
- Look-Dev refinement.
- Rebalance materials if needed.
- Create material libraries.
- Render turntables.
Basic introdiction to Mari /
I did this video for all the people enrolled in my texturing and look-dev course.
In that course I use Mari for some texturing tasks and with this video I’m trying to give to the students a short introduction to Mari before starting the course.
The audio is only in Spanish but I will record the video in English soon.
Enjoy!
Assets for training /
Here some assets which belong to my Texturing and Look-dev course, available soon.