Hello patrons,
In this video we will create a setup in Houdini to generate full procedural buildings using Megascan modules.
You can tweak this setup in any way you want to create a different style of buildings, either using other Megascan modules or your own 3D models.
At some point I would like to replicate this setup 100% inside of Unreal using PCG, this is something that I explain briefly in the video as well and it would be part of the Unreal PCG series that I started a while back.
All the info on my Patreon.
Thanks,
Xuan.
proceduralism