Part 01 of "Lighting a full cg shot in Houdini" is out.
In this first episode I go through everything you need to convert Houdini into a powerful scene assembler, specially focused on look-dev. I will go through other assembly capabilities and lighting/render in future videos.
In this episode we will cover:
- How to organize and prepare assets in Maya to be used in Houdini for assembly and render
- Good uv workflows for vfx and animation productions
- How to assemble multiple assets in Houdini in a scene assembly fashion
- Quick look at speed texturing in Substance Painter
- How to create digital assets and presets in Houdini to re-use in your projects
- Look-dev workflow in Houdini and Arnold
All the information on my Patreon feed.
Thanks for your support,
Xuan.