I did a simple and quick texture breakdown for an human arm.
These are the textures that I usually create when I need to texture digital doubles for films or any kind of humanoid character.
These are the most basic textures used.
Usually working on movies we need more additional textures depending on render engines, other pipeline tools or artistic decisions.
But as I said, take this example as a base or starting point for your work.
These are quick renders using a neutral lighting rig for look-dev.
Diffuse textures.
Overall textures.
Scatter textures.
Displacement textures.
Fine displacement textures.
Specular textures.