UDIM workflow has been around for the last 10 years or so. It became more popular when Mari came out and these days it’s being used by everyone in the vfx industry.
In this blog you can find different ways to setup UDIMs in different software and render engines.
With Modo 801 has never been so easy, fast and great!
With just one click you are ready to go!
- Export your textures from Mari. I always use the naming “component_UDIM.exr” “RGB_1001.exr”
- Once in Modo, assign a new shader to your asset.
- Add a new layer with a texture map, as usual. Add layer -> image map -> load udims.
- Select the UDIM sequence that you exported from Mari.
- Change the “effect” to point to the desired shader channel.
- By default Modo enables the option “use clip udim”. You can check this in the “uv” properties. This means that you don’t need to do anything, Modo will handle the UDIM stuff by itself.
- That’s it, all done :)
- As an extra, you can go to the image manager, select one single map and check the UDIM coordinate.
- Another cool thing, is that you can select all the UDIM sequence in the imagen manager, and change the color space with one single click! This is great if you are working with linear workflow or another color space.