Arm texture breakdown.

September 19, 2013

I did a simple and quick texture breakdown for an human arm.
These are the textures that I usually create when I need to texture digital doubles for films or any kind of humanoid character.

These are the most basic textures used.
Usually working on movies we need more additional textures depending on render engines, other pipeline tools or artistic decisions.
But as I said, take this example as a base or starting point for your work.

These are quick renders using a neutral lighting rig for look-dev.

Diffuse textures.

Overall textures.

Scatter textures.

Displacement textures.

Fine displacement textures.

Specular textures.




August 13, 2012

Quick and dirty RealFlow test.
Not a big deal, just a couple of frames of my chocolate animation.

Cracks references.

January 21, 2012

I shooted these images to use them as references for some destruction modeling task which I did some time ago.

Click for a bunch set of images.

Google Image Ripper.

August 10, 2011

If you don’t like how Google handle images, please try this webpage.

Jelly look dev.

August 3, 2011


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