Working with multiple UV layouts in BodyPaint.

August 14, 2011

Step by step go through.

- Export your object from Maya with multiple UV layouts.

- You can start your texture work from scratch or using any kind of baked stuff.

- Import your .obj geometry in BodyPaint and create two different materials, one for each UV layout which created before in Maya.

- Create a new texture for the color channel of each material, or connect your textures if you baked previously.

- Drag both materials over the geometry.

- You can see in the viewports just the last material dragged, because BodyPaint doesn’t handle multi material jobs at the same time.

- Click on objects tab, select the material for the UV layout 1 channel and check that X and Y offset are both as 0

- If you click on texture tab you’ll realize that UV’s and texture match perfectly.

- Select the material for the UV layout 2 and switch the texture used for this material. You’ll realize that something is wrong, UV mapping and texture don’t match.

- You will need to change the X offset to 100 and then, will work fine.

- You can change viewport visualization switching from one shader ball to another one.

- BodyPaint only allows to work with one material at the same time, so you will need to switch between both materials to paint in a properly way.

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